G U I L D S |

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The following topics are covered, Also, due to patches xp and sp are always changing, but the method remains the same as stated.

A. General Information and requirements for donating XP
B. Upgrading Guild by using sp from Secondary Character
C. Donating Experience Points (Locking your xp)
D. Guild Skills
E. Guild Requirements

F. Financial Section
G. Guild Tips

H. Leaving your Guild



A. General Information and requirements for donating XP

1. The purpose of "donating xp" or "locking your xp" is so you will not level too fast. Example, You are killing mobs at your level, L27, in the Prokion Temple in a Solo Party and you are getting the max of 5500 sp and say 7,000 xp points.. Now if you level to Level 28, then the xp and sp will go down. With your xp locked, you will now get HALF the xp points or only 3,500 xp, but the same 5500 sp. Then when you get to about 90% of your xp%, then you get your skills you can first, then kill yourself to 0% xp or as close as you can get to it. REMEMBER, you lose sp when you kill yourself or get killed now by a mob. Then getting Elizabeth's buff helps as her buff is 3 hours and is like using a Blessed Iris. You get 200% of xp and sp, along with attack and defense help too.

Now normally with Elizabeth's Buff, you get like 11,000 Experience and 14,000 skill experience. But with the "XP LOCK" you are getting 5,500 xp and 14,000 sp. Remember, it takes 10.000 skill experience to get that 1 sp point you need toward getting that skill. So when you need 10 skill points, that means you need to kill mobs and get 100,000 Skill experience from them to get the 10 skill points.

2. To lock your XP, the GM of the guild must lock it. You can have the GM take 50% of xp or even donate 1% of xp if you wish.

3. When you donate xp to your guild, then for every 10,000 experience points donated, the guild gets 1 Guild Point. When the guild is level 6 or above they need guild points, sp, and gold to advance to the next level. Look at below charts to see what the GP is needed for your guild to level.

4. To get your experience locked, the guild must be level 6 or above. A level 5 guild can not lock your experience at this time.

5. Guild points are used to level the guild and for the GM to send out the guild bulletins with announcements and to raise the membership level and use Guild Skills. The guild bulletin is the Yellow Notice window you see every time you log in with info from your GM. The message is 20 letters across. A smart GM can edit, and post the bulletin board ahead of time to see what it will look like. I always hated notices with words cut off. Just takes the GM a little practice to do this.


B. Upgrading a guild by using sp from a secondary character

TIP - Make a secondary character, who at level 10 can start sp farming in the Velpist Temple. Killing monsters there at the same level as yourself will get 3300 sp. Then you may SP farm in the Velpist Temple till the character is around level 15 and then go to the Prokion Temple to SP farm there, starting on the level 17 ghouls. In the Prokion Temple, killing a monster your own level will get you 5500 sp now. This character can then level up to level 30 and SP farm on the Level 29 orcs there. This would enable you to get Guild Level 5. Remember, if your armor and weapons are big enough, you can go to the Prokion Temple sooner then level 15.

NOTE: When you make level 31, you get a L30-32 armor set +10 and 2 - Level 33 weapons +10. You also get a P2 horse now Then at level 60, you get a level 60 set, armor and weapons, but +5 only. One possibility, is to get a 2d character to just level to get the 30 set. Then get your main to level 27, locked. I Had a level 30 knight with the +10 set and weapons and sure helps. But again, this is one of many ways to sp farm.

A new toon gets 5 PBI and 5 PSSP and a mercenary card. Suggest to use the mercenary card AFTER you sp farm. Note the level on the card as to when you can use it too. The other potions have level caps on them as you can not transfer or sell them too. Use the PSSP for sp farming, then when you are thru say at Level 27 and ready to level , you can use the PBI and the mercenary card then.

Anyway, once the secondary character has the sufficient sp to upgrade a guild level , then have the guild GM to change GM to the secondary character ONLY to upgrade or start your guild. This way, the main character does not use his sp. Then right after guild is formed or upgraded, then of course you will change the GM to his main character. This way the main character does not lose any sp and can use it on his/her general or special skills.

Try to get enough sp for the secondary character, as you can see from below you will have used 470 sp total, just to get to level 5. So at level 23, if you could have say a 1000 sp saved up, that would carry you up to level 6. Of course, you would have to level the character to, I guess, level 30 (or around there), to get level 6 guild. But hopefully, you understand what I am saying. But the trick is that at level 30, you can sp farm in the Velpist Temple getting around 4750 sp per kill. So if you are patient you could really get sp. But then to level past Guild Level 5, you have to have the playing experience to not get killed as you will lose sp if you get killed now. Make sure you at least have a sp restoration scroll on. That way if you die, no sp lost. But that is another story. Besides when you lose sp it is not much the first time.

TIP OPTION @ - There is also another way which i am doing (only cuz i have the ap). I got my main level 29 knight sp farming. He is up to 20k sp then when I get 30k sp, i will start to level. I told the GM whom i have know for a long time, that I got extra sp to try and level the guild as I go along. We are a level 7 guild now. But I told Penny that I would get the guild to like level 15. Nothing is added past level 10 for now, but to be prepared for the future. This is what I call the "sweet spot" in sp farming. I came into a little money to afford to get some ap. but I buy what I need, not what I want. Example, there were 2 - 899ap items for 100% rebate which i bought. 3 weeks later i got the money back. The only thing I really need the ap for is to buy the skill point booster packages. Gets kind of expensive, but then I will be able to sell a lot of the extra stuff I do not need therefore meaning I will not spend ap later. Like sp farming now and saving sp, versus sp farming at level 60 and getting 1100 sp a kill. Slow now, but faster later. Then with all the extra sp, I will see how far I can level the guild too. I saw on the forum where a level 99 guild would need like 2k of sp and I forgot the gp to level. But they say the max level of a guild is level 50. Anyway, it takes me about an hour and 200 spb to get like 1800 sp. Remember too, if you have a lot of sp, to have a sp restoration scroll on at all times.
NEWS FLASHBACK: Dang, I left here guild, since you was never on, when i needed her, and started my own, LOL. Of course, If I had know, i could have leveled my guild. But getting a knight sp farming away. After level 10, the character has to be level 40 to level. So I plan to get a lot of sp before i start to level 40


But say you need 500 sp for level 6 guild. That is why you would constantly sp farm in the Prokion Temple. Getting 5500 sp a kill is better then 1100 sp (at times it may be a little higher sp on the outside now) . So just think of it this way. SP farming in the Prokion Temple is 5 times faster then on the outside. So you could SP farm in a month, what would take you say 5 months. In the tower in Egeha, you can get 5500 sp there but then it is slower to kill the monsters there. I was killing Slashers for the sp now. But this is good to know in case you need to sp farm at a higher level.

Besides, once you have enough SP to get you up to a level 10 guild, you are set. You can have other guildies power level thier OWN secondary character to get the appropriate level to make a level 10 guild. Remember it takes 10,000 sp to get one skill experience point. REMEMBER one thing. You CAN NOT have an account that everyone can access. This is forbidden and the account will be banned. So have who ever wants to help to get their OWN toon to sp farm now.

Now if you have platinum super skill pill and platinum training spell and skill point boosters (The THREE items) and you are level 30, you could use the sp you have to level the guild. This is good if you do not use a secondary character for its sp or it is slow leveling up and you want the guild right away. At level 29 sp farming in the Prokion Temple, I go to 2d floor and using the pssp, pts, and spb I can get about 1500 sp easy in one hour of grinding. Of course, i only use the spb on the Orc Sergeants only now. I have plenty of pssp and pts but limited spb and dont want to buy more. Anyway, I found that if you have the 3 items 600 is not that much. I always used to wonder when players said they had 15k sp and they did it in a week. If you have the 3 items, you could play 2 hours a day, and have 30k in a week easily. But this change is only because of the 5500 sp you get from killing a monster your level in the Prokion Temple now.

Then if they get GOOD drops, then read the Strategy Section to find out how the person sp farming on the secondary character can give it to their primary character (without help from anyone). I could tell you, but then you need to read it as I know not too many have done so. Got questions, ask in the forum.


C. DONATING XP

People may want to donate xp to the guild. For example in the character above, if it is level 29, then the secondary character would donate the xp to the guild. For myself, I will level to level 29 and sp farm for a couple of months. With donating xp I will not have to worry about losing sp by killing myself as before. I might lose say 2 sp but then when I plan to sp farm for a couple of months, that will be a lot of sp i might have lost too.
At the time I was sp farming my main, the xp lock was 100%, and it is so nice because no worry of killing yourself as such.

Also, it takes 10,000 xp to make 1 guild point.


D. GUILD SKILLS




SkillDescriptionPowerGuild Point ConsumedGuild Points
Required
Guild LevelDurationCool
Down
Wall of HonorCreates magical wall that reduces damage to guild members within 10 meters from Guild Master
1. 10%
2. 15%
3. 20%
500
600
700
10,000
10,000
10,000
5
10
15
120
120
120
300
300
300
Light of HonorShine a light to the best guild member to increase attack power
1. 10%
2. 15%
3. 20%
100
200
250


25,000
6
15
25
120
120
300
60
60
60
Holy CureRecover HP os a guild member selected by Guild Master
1. 40%
2. 60%
3. 80%
300
400
500
20,000
30,000
40,000
8
14
20
300
300
300

Holy WaveSlowly recover HP of up to 10 guild members within 10 meters from the Guild Master
1. 30%
2. 60%
3. 180%
400
500
600
15,000
18,000
20,000
10
20
30
30
60
180
300
300
300
Dicleary Guild Master can remove Poison, Stun, or petrifying effect from a guild member
1. 90
50010,000
15180
Special SP time
During the special time, all guild members can acquire extra skill points.
1.2
2.3
3.5
600
700
1000
10,000
15,000
20,000
10
15
26
3600
300
Rage of GM
Guild Master's rage cam stun up to 10 enemies around him and give damge with certain probability.
1.110
2. 120
3. 130
150
200

18.000
20
30
3
3
600
600
Double LifeHP of a guild member, selected by Guild Master, will increase termendously for a certain periof of time
1.30
2.50
3.100%
150
200
300

20,000
25,000
18
28
38
60
60
60
180
180
180

Point Return
Guild Master can give guild points to a member as EXP
30,000
10
20,000
30

300
180
link: Google Docs Guild Skills




Rage of GM Can stuns up 10 enemies around 10 m and give dmg with certain probability 1: 110% 100 20 3 600
2: 120% 200 30 3 600
3: 130% 250 40 5 600

GP return GM can give GP to one guild member as xp 30,000 xp 10 GP 30 300 * glitched.

Guild Light of Honor - Shine a light to the best guildie to increase attack power










E. GUILD REQUIREMENTS

Level
Character
Level
Gold
SP Guild
Points
Maximum
Members
1 10 10,000 10 0 10
2 15 50,000 40 0 15 .
3 20 250,000 60 0 20 .
4 25 500,000 120 0 25
5 30 1,000,000 240 0 30
6 30
2,000,000 500 0 35
7
30
2,275,000
599
19,620 40
8
30
2,970,250
653
21,285 45
9
30
3,237.572
712
23.310 100
10
30
3,528,954
776
25,408 100
11 40 3,846,559 846 27,695 100
12 40 4,192,750 922 30,187 100
13 40 4,570.098 1,005 32,904 100
14 40 4,981,406
1,095
35,866
100
15 40 5,429,733 1,194 39,094 100
16 40 5,918,409 1,301 42,612
17 40 5,918,409 1,302
42,612

18 40 6,451,066



19 40 7,031,662
1,546
50,627

20 50 7,664,511
1,686
55,184

21508,354,3171,83760,151
22509,106,2062,00365,564
23509,925,765
2,185
71,465

245010,819,083
2,380
77,897

255011,792,800
2,594
84,908

26
50
12,854,153
2,827
92,549

27
50
14,011,027
3,082
100,879

28
50
15,272,019
3,359
109,958

29





30





At Guild Level 6 and above members may start to donate xp or lock their xp. The GM of the guild will do this..

26
50
2,827
92,549
12,854,153
100
27
50
3,082
100,879
14,011,027
100
28
50
3,359
109,958
15,272,019
100
29
50
3,662
119,854
16,646,501
100





==============================================================================================


Guild Level Required GP Gold Cost Total Members



45 members
Level 9 10,000 500,00 50 members expansion of guild member 3
Level 9 20,000 1,000,000 55 members expansion of guild member 4
Level 9 25,000 1,500,000 64 members expansion of guild member 5
Level 9 30,000 2,000,000 73 members expansion of guild member 6
Level 9 35,000 2,500,000 82 members expansion of guild member 7
level 9 40,000 3,000,000 91 members expansion of guild member 8
level 9 45,000 3,500,000 100 members expansion of guild member 9










==========================================================================================

F. FINANCIAL SECTION

When you get to the guild hall, you see someone in there, Guild Financial Mananger, and then you try to access the financial stuff and you can not get nothing. Well actually, you must be the owner of either Merac Castle or the Tomb. The game evolves but the Aeria staff do not evolve the game with it in some things. Case in point, acquiring mining or cutting herb skills. These are a complete waste of sp on these skills. Now you can make enough money to buy tool aids instead of wasting your time cutting herbs or mining stones all night long. You will find you can sell your drops and make money to buy your herbs or stones you need, plus have extra money left over.

So checking on the tax money is the 2% of the tax you are recieving when players want the nifty sign that stands out and pay 2% of their sales to have it. The 2% goes to the owner of Merac Castle. Remember, do not use it when you are selling high price items. Figure it out and I have found out that the regular white sign is good enough. Just list the big items and players will check on it. The owner of Merac Castle and the Tomb of Theos are the only people able to access this feature now.

So there is a few things you do not worry about in the game and this is one of the few, lol.


G GUILD TIPS

By: shmahadle Mar 16 2009

Hmm... if your guild is less than level 6, I would suggest not recruiting people who are strangers to you; try to make friends while grinding, if they don't seem to have a guild, ask them to join, these people are less likely to just leave or reject. If it is level 6 or more, it'll be easier to find members (who won't disappear after day 1). This next part will probably be the most important: let them know that you call the shots and that you are the gm. In other words, don't be too passive, don't let them order you around (for example, when I'm giving something to a guildie, I always wait until they say please to give it to them). On the other hand, don't be too aggressive, ruling your guild with an iron fist won't do much good. Always try to have some sort of "event" that will make them interact with each other. For this I would recommend a guild war, they love those. Finally, always try to be either the strongest or above the average guild member, this may seem unnecessary but surprisingly, it ups the morale.


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

By: viciousnugget Mar 16 2009

I couldn't agree with shmahadle more. When I started, I was fortunate to find a helpful friend right away. He was the GM of a guild and had a level 90 character. He showed me the ropes and allowed me to enter the guild a few days later. It was my intention to stick with the guild all the way. The problem was the GM either didn't play often or when he was on he just sat in town talking with everyone else in the guild. It took me about a month but I eventually caught up to his level and even passed him. I left the guild and ended up joining XxDivinityxX.

The GM is 131 and that impresses me and motivates me to reach higher levels. Call it competitive spirit or what have you but I am thrilled to be around serious players and being led by a GM that strives for excellence, It is definitely a morale booster when they are active and working hard to be the best.


By: 5fingers May 2009

When I started my guild out, I recruited at any level. Then I figured to get a lot of sp farmers now. Sp farmers equals Guild Points which may be needed down the road. I know that a lot of people will not stay in the guild when they are finished sp farming now. Most meet friends or what not and change guilds. Then higher levels will not stay in a new guild, because they want to be with other higher level players. Yes, this is a vicious circle. And with the ones that join my guild and then they want to borrow gold or money, I just throw them out right away. Reason is, from my last guild, they join till you stop lending them money or armor then leave to mooch off another guild.

But I figure in the long run, it will take a good year, to hopefully get 20 good players, in the guild now. A lot play on and off, but every two months I kick out the non players. Keep you posted.

By: lnfinity November 2009

I started out recruiting only new players that I could grow with, then gradually increased the level cap of the guild as the average level of the guild grew. I finally decided to split the guilds, with InfinityCircle for new players, thus sticking with it's traditions, and now Exalted for our 90+ seige members. In doing this I noticed that the lower levels have something to shoot for, and thus tend to remain loyal when they graduate to the larger guild. We currently have 50+ members in the lower level guild and nearly 40 that are 90+ now in the big guild.


H. LEAVING YOUR GUILD

Don't like your guild and want to leave? Beware if you leave a guild of your own accord you will suffer a 7 day penalty before you can join another guild. There was an alternative way, but that glitch was fixed, and so now you quit or get kicked. Incidentally, where it says 7 days it means GAME TIME, or 3 days REAL TIME. So if you quit Monday morning, then Thursday morning you can join.



Guild level
Guild Master
level requirement
Guild Master
Skill Point cost
Guild
Guild Point cost
Guild Master
gold cost
Members
(assumes you have guild skills maxed)
1
10
10
0
10,000
10

Guild level
Guild Master
level requirement
Guild Master
Skill Point cost
Guild
Guild Point cost
Guild Master
gold cost
Members
(assumes you have guild skills maxed)
1
10
10
0
10,000
10
Can appoint guild advisors.
Financial Advisor NPC appears in Guild Hall.
2
15
30
0
50,000
15
3
20
60
0
250,000
20
Can use Financial Advisor NPC.
4
25
120
0
500,000
25
5
30
240
0
1,000,000
30
Can participate in Castle Siege and collect taxes through the Financial Advisor NPC, if Kandant Castle belongs to your guild.
6
30
500
0
2,000,000
35
Can access larger guild management screen allowing the locking of a guild member's experience. The guild can also learn level 1 of the guild skill "Guild Notice." This skill allows the Guild Master to use the Guild Notice function, which works much like a message board. Be warned that writing messages more than 11 lines long causes the game to crash.
Guild Notice Lv1 -
Cost: 6,000 GP, 1,000,000 gold
Can learn level 1 of the guild skill "Expension of the number of guild member." This skill increases the number of people you may have in your guild. (Yes, it is misspelled.)
Expension of the number of guild member Lv1 -
Requirement: Guild Notice Lv1
Cost: 5,000 GP, 100,000 gold
Effect: Adds 5 extra slots
7
30
550
18,000
2,500,000
40
Can learn level 2 of the guild skill "Expension of the number of guild member."
Expension of the number of guild member Lv2 -
Cost: 6,000 GP, 200,000 gold
Effect: Adds 5 extra slots
8
30
599
19,620
2,725,000
45
Can learn level 3 of the guild skill "Expension of the number of guild member."
Expension of the number of guild member Lv3 -
Cost: 7,000 GP, 300,000 gold
Effect: Adds 5 extra slots
9
30
653
21,385
2,970,250
100
Can learn levels 4, 5, 6, 7, 8, 9, and 10 of the guild skill "Expension of the number of guild member."
Expension of the number of guild member Lv4 -
Cost: 10,000 GP, 500,000 gold
Effect: Adds 5 extra slots
Expension of the number of guild member Lv5 -
Cost: 20,000 GP, 1,000,000 gold
Effect: Adds 5 extra slots
Expension of the number of guild member Lv6 -
Cost: 25,000 GP, 1,500,000 gold
Effect: Adds 9 extra slots
Expension of the number of guild member Lv7 -
Cost: 30,000 GP, 2,000,000 gold
Effect: Adds 9 extra slots
Expension of the number of guild member Lv8 -
Cost: 35,000 GP, 2,500,000 gold
Effect: Adds 9 extra slots

Expension of the number of guild member Lv9 -
Cost: 40,000 GP, 3,000,000 gold
Effect: Adds 9 extra slots
Expension of the number of guild member Lv10 -
Cost: 45,000 GP, 3,500,000 gold
Effect: Adds 9 extra slots
10
30
712
23,310
3,237,572
100
11
40
776
25,408
3,528,954 100
12
40
846
27,695
3,846,559
100
13
40
922
30,187
4,192,750
100
14
40
1,005
32,904
4,570,098
100
15
40
1,095
35,866
4,981,406
100
16
40
1,199? 39,094
5,429,733
100
17
40
1,302
42,612
5,918,409
100
18
40
1,419
46,447
6,451,066
100
19
40
1,546
50,627
7,031,662
100
20
50
1,686
55,184
7,664,511
100
21
50
1,837
60,151
8,354,317
100
22
50
2,003
65,564
9,106,206
100
23
50
2,183
71,465
9,925,765
100
24
50
2,380
77,897
10,819,083
100
25
50
2,594
84,908
11,792,800
100
26
50
2,827
92,549
12,854,153
100
27
50
3,082
100,879
14,011,027
100
28
50
3,359
109,958
15,272,019
100
29
50
3,662
119,854
16,646,501
100
30
60
3,991
130,641
18,144,686
100
31
60
4,351
142,399
19,777,708
100
32
60
4,742
155,215
21,557,700
100
33
60
5,169
169,184
23,497,894
100
34
60
5,634
184,411
25,612,704
100
35
60
6,141
201,008
27,917,850
100
36
60
6,694
219,099
30,430,456
100
37
60
7,297
238,818
33,169,196
100
38
60
7,953
260,311
36,154,424
100
39
60
8,669
283,739
39,408,320
100
40
70
9,450
309,276
42,955,068
100
41
70
10,300
337,111
46,821,028
100
42
70
11,227
367,451
51,034,916
100
43
70
12,238
400,552
55,628,060
100
44
70
13,339
436,569
60,634,588
100
45
70
14,540
475,860
66,091,700
100
46
70
15,848
518,687
72,039,952
100
47
70
18,829
616,252
85,590,664
100
48
70
20,524
671,715 93,293,832 100
49
70
21,448 701,942 97,492,052 100
50
80
22,371
732,169 101,690,272 100
Total
269,9528,803,9731,226,580,911