Knight Passive SkillsThis is a featured page

Last Chaos Knight Passive Skills

NOTE: Green Highlighted items are the up-to-date corrections made from the new May 08 patch. If you correct any items, please just highlight in green. Most SP values have gone up now.
TIP: Remember passive skills should all be maxed unlike General Skills.
Skill NameCanid FenceSkill Level12345
Level Requirement
5
SP Cost
2
3
5
12
43
Skill Requirement
None
Defense increase total
20
40
60
80
100
Description
Permanently increases defense






Knight Passive Skills - Canid Fence

Skill NameUncanny MovementSkill Level12345
Level Requirement
10
SP Cost
3
4
7
18
65
Skill Requirement
Canid Fencing - Level 1
Increase Moving speed
.3
.6
.9
1.2
1.5
Description
Permanently increases movement speed (by .3 each SL)
cool time (sec)
30




Knight Passive Skills - Uncanny Movement

Skill NameQuick RecoverySkill Level12345
Level Requirement
10
SP Cost
3
4
7
18
65
Skill Requirement
None
Effect
23
28
38
48
60
Description
Increases HP & MP recovery while sitting
Effect 2





Knight Passive Skills - Quick Recovery

Skill NameDeep Wound TrainingSkill Level12345
Level Requirement
15
SP Cost
4
6
10
24
86
Skill Requirement
Level 1 Uncanny Movement
Effect
2%
4%
6%
8%
10%
Description
Permanently increases the chance of critical hits






Knight Passive Skills - Deep Wound Training

Skill NameVitality ControlSkill Level12345
6
L56
Level Requirement
20
SP Cost
6
7
12
30
108
200
Skill Requirement
None
Standing
5
6
7
8
9

Description
Permanently increases HP regeneration rate
running


4
5
6
8
Knight Passive Skills - Vitality Control

Skill NameUpgrade ManaSkill Level12345
Level Requirement
25
SP Cost
7
9
15
36
129
Skill Requirement
Level 1 - Vitality Control
Power
27
74
153
286
586
Description
Permanently increases MP
mana added



133
225
Knight Passive Skills - Upgrade Mana

Skill NameDivine SoulSkill Level12345
Level Requirement
25
SP Cost
7
9
15
36
129
Skill Requirement
Level 1 - Devotion
Defense Total
20
40
60
80
100
Description
Permanently increases magical defense by 20 (each level)






Knight Passive Skills - Divine Soul
NOTE: With 9Mar08 patch, when you get the Divine Soul skills, the magical defense does not increase. When I got Divine Soul 2, all the magical defense increases were caught up. That is all the Skill level 1-5 points were added.



Skill NameImproved ResistSkill Level12345
Level Requirement
30
SP Cost
8
10
17
42
151
Skill Requirement
Level 1 - Upgrade Mana
Evasion Added
+30
+30
+30
+30
+30
Description
Permanently increases your magical evasion (+30 per level)






Knight Passive Skills - Improved Resist




5fingers
5fingers
Latest page update: made by 5fingers , Jul 9 2011, 2:08 PM EDT (about this update About This Update 5fingers Edited by 5fingers

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gelflin All Fixed now! 0 Jul 23 2007, 5:49 AM EDT by gelflin
Thread started: Jul 23 2007, 5:49 AM EDT  Watch
Correction to 'Deep Wound Training' have been made.
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EvilFruitz About Deep Wound Training 1 Jul 22 2007, 7:27 PM EDT by gelflin
Thread started: Jul 15 2007, 9:49 PM EDT  Watch
The effects should state 2% / 4% / 6% / 8% / 10% as opposed to w/e the effects on there are :D
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