Version User Scope of changes
Apr 28 2008, 3:57 PM EDT (current) J-Me 21 words added
Apr 28 2008, 3:37 PM EDT J-Me

Changes

Key:  Additions   Deletions
The following is a list of possible results from using a Blood Seal on a particular piece of armor or weapon type. Many of the added bonuses have more than one ‘level’ to them. For example, you may get a +2 to Attack and while this is a good Blood Seal, you may want to try and improve it and try for a +4 by purifying the item with a purification gem.

Magical Weapons
Attack 1/2/3/4
Hit rate 1/2/3/4
Magical hit rate 1/2
Magical attack 1/2/3
Power of the mind 4/6/8
Melee Weapons
Increase close range physical hit rate 1/2/3/4
Increase all types of physical attack 1/2/3/4
Attack 1/2/3/4
Increase close range physical attack 2
Hit rate 1/2/3/4
Ranged Weapons
Increase all types of physical attack 1/2/3/4
Hit rate 1/2/3/4
Increase long range physical attack 1/2/3/4
Increase long range physical hit rate 1/2/3/4
Attack 1/2/3/4
Head
Increase close range evasion 1/2/3/4
Increase long range evasion 1/2/3/4
Magical defence 2
Magical hit rate 1
Increase all types of physical attack 1/2/3/4
Magical defence 1/2
Magical attack 1/2/3/4
Energy for spells and special attacks 7-30
Attack 1
Magical resistance 1
Power of the mind 4/6/8
Gloves
Increase close range physical attack 1/2/3/4
Increase long range physical attack 1/2/3/4
Physical prowess 4/6/8
Increase all types of physical attack 1/2
Increase long range physical hit rate 1/2/3/4
Chest
Hit points 7-30
Attack 1/2/3/4
Magical resistance 1
Increase long range physical defence 1/2/3/4
Physical fortitude 1/2/3/4
Evasion 1/2/3/4
Defence 1/2/3/4
Increase all types of physical defence 1/2/3/4
Increase close range physical defence 1/2/3/4
Pants
Increase close range physical defence 1/2/3/4
Increase long range physical defence 1/2/3/4
Increase all types of physical defence 1
Magical resistance 1/2
Attack 1/2/3/4
Defence 1/2/3/4
Hit points 7-30
Magical defence 1
Boots
Evasion 1/2/3/4
Increase close range physical hit rate 1/2/3/4
Swiftness of reflexes 4/6/8
Increase close range evasion 1/2/3/4
Increase long range evasion 1/2/3/4
Shield
Increase close range evasion 2
Increase long range physical defence 2
Increase long range evasion 2
Magical resistance 1/2
Increase long range physical defence 2
Magical defence 1