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Jul 20 2010, 9:02 AM EDT
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Change: NOTE: At Level 156, 125 points added to critical (not 100)Skill NameDeadly MasterySkill Level1L1462L158Level Requirement146SP Cost14601580Skill RequirementNonePower100200Gold Cost (millions)510630DescriptionIncreases deadly chanceDeadly added100Skill NameDual
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Jun 10 2010, 12:20 AM EDT
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Change: NOTE: Level 1 - 200 points added to Offense. The next two levels just 30 points each is added for a total of 260 Skill NameCritical MasterySkill Level1L1442L156 Level Requirement144/156SP Cost14401560Skill RequirementNoneAdded to Critical 100200Power
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Jun 2 2010, 5:56 PM EDT
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Change: Deadly added100 Skill NameDual sword MasterySkill Level1L1422L 3Level Requirement148SP Cost1480Skill RequirementNonePower230Gold Cost (millions)489DescriptionIncreases attack power by Dual swords Skill NameStrength of KnightSkill Level1Level Requirement152SP Cost
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May 31 2010, 11:53 AM EDT
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Change: I copy my stats before getting skills to note any changes. Skill NameRoyal ResistanceSkill Level12Level Requirement60SP Cost4068Skill RequirementNoneDefense added per level5 pts5 ptsDescriptionPermanently increases physical defense Skill NameUpgrade ManaSkill Level67
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May 30 2010, 5:16 PM EDT
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Change: Note: the Offense added is not too bad. Same skill as Dual Sword Mastery except not as much offense Skill NameDual sword masterySkill Level1 LL1422 LL148 3 LLevel Requirement142/148SP Cost14201480Skill RequirementNonePhysical Offense added200Power200
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May 22 2010, 9:17 AM EDT
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Change: NOTE: The Physical Offense is added not hit points like stated elsewhere on other sites. Skill NameRoyal ResistanceSkill Level12Level Requirement60SP Cost4068Skill RequirementNoneDefense added per level5 pts5 ptsDescriptionPermanently increases physical defense Skill NameUpgrade Mana
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Apr 14 2009, 9:21 AM EDT
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Change: Note: I don't know know about spending 3000 sp and 360 million gold to just get 72 extra hit points a hit. When you are doing from 5k to 10k of damage the point additions are neglibile. But then if you have the extra sp, then why not. See Also:
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Mar 12 2009, 3:52 PM EDT
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Change: NOTE: On Improved Resist 2, there was a 120 points on Magic Defense added. This may have been the additional points from Improved Resist. After the patch, no points from Improved Resist were give for the 5 levels. Apparently in Improved Resist 2, they are finally added.Same thing
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Mar 12 2009, 3:44 PM EDT
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Change: 6Level Requirement88SP Cost200Skill RequirementLevel 1 - Upgrade ManaEvasion Added+30DescriptionPermanently increases your magical evasion (+30 per level) See Also: Knight General Skills | Knight Passive Skills | Royal Knight General Skills | Templar Knight General Skills | Templar Knight Passive Skills
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Mar 12 2009, 3:24 PM EDT
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Change: L 805Level Requirement 6666/80SP Cost 791536200129350Skill RequirementUpgrade Mana Level 5nah5MP added 274779133648225189Description PermanentlyIncrease increasesMax MP permanently Skill NameDeep Wound TrainingSkill Level67Level Requirement
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Mar 12 2009, 3:16 PM EDT
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Change: L 787L90Level Requirement 5050/78/90SP Cost213151110360 400550Skill RequirementNoneOffense + per level24 4821472249624120242424DescriptionPermanently increases your physical attack while wielding 2 weapons Skill NameRoyal ResistanceSkill
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Mar 12 2009, 3:10 PM EDT
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Change: Increased attack value when wielding dual swords. At Level 5, only 90 points of damage added.When you get to like level 90, possibly get a skill reset card and delete this skill. 90 points is trivial and then 216 sp for any newPermanently skillsincreases youphysical mayattacking
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Mar 12 2009, 2:23 PM EDT
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Change: 7Level Requirement71?SP Cost250400Skill RequirementDeep Wound Training Level 5Effect%%DescriptionPermanently increase the chance of critical hits See Also: Knight General Skills | Knight Passive Skills | Royal Knight General Skills | Templar Knight General Skills | Templar Knight Passive Skills
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Mar 12 2009, 2:17 PM EDT
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Change: Defense + per level50 1005015050DescriptionPermanently increases magicalphysical defense Skill NameDark ImmunitySkill Level1Level Requirement38SP Cost155Skill RequirementDexterity of 17EffectDescriptionGives immunity to blindcool time30 seconds Skill NameDefendSkill Level12
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Mar 12 2009, 1:56 PM EDT
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Change: Permanently increasesIncreases movement speed (by .3 each SL)cool time (sec)30 Skill NameTwo Hand ControlSkill Level12345Level Requirement50SP Cost213151110360Skill RequirementNoneEffect24487296120DescriptionIncreases damage to
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(Word count: 325)
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Mar 12 2009, 1:49 PM EDT
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Change: 2Skill Level1 2345Level Requirement 1041SP Cost 3150471865Skill RequirementCanid Fencing - Level 15Increase Moving speed.3 .6.91.21.5DescriptionPermanently increases movement speed (by .3 each SL)cool time (sec)30 Skill
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Mar 12 2009, 1:48 PM EDT
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Change: Permanently increases movement speed (by .3 each SL)cool time (sec)30 Skill NameTwo Hand ControlSkill Level12345Level Requirement50SP Cost213151110360Skill RequirementNoneEffect24487296120DescriptionIncreases damage to
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Mar 12 2009, 1:45 PM EDT
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Change: DecreasesPermanently longincreases rangeyour damagelong yourange recieveevasion. Skill NameTwo Hand ControlSkill Level12345Level Requirement50SP Cost213151110360Skill RequirementNoneEffect24487296120DescriptionIncreases damage to
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Mar 12 2009, 1:32 PM EDT
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Change: the witch skill "blindness"blindcool time30 seconds Skill NameDefendSkill Level12345Level Requirement38SP Cost10142457205Skill RequirementConstitution of 17Effect5%10%15%20%25%DescriptionDecreases long range damage you recieve Skill NameTwo
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Sep 13 2008, 4:15 PM EDT
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Change: Increased attack value when wielding dual swords. At Level 5, only 90 points of damage added.When you get to like level 90, possibly get a skill reset card and delete this skill. 90 points is trivial and then 216 sp for any new skills you may want. Skill NameTwo
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(Word count: 290)
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