SOULS GUIDEThis is a featured page

taken from LC forum. I will add other info later Karma for GS B1ank when you get to it.

http://www.aeriagames.com/forums/en/viewtopic.php?t=1051083

Healers
Archer: STR, DEX, INT, CON +15%, HP/MP recovery +500%
Cleric: HP/MP recovery +1000%, STR, DEX, INT, CON +5%

Knights
Royal: Magic Defense +15%, Physical Defense +5%
Temple: Physical Defense +15%, Magic Defense +5%

Rogues
Assassin: Accuracy +15%, Evasion +5%
Ranger: Effect: Evasion +15%, Accuracy +5%

Sorcerers
Specialist: Critical +15%, Deadly +5%
Elementalist: Deadly +15%, Critical +5%

Mages
Wizard: Magic Attack +15%, Casting Speed +5%
Witch: Casting Speed +15%, Magic Attack +5%

Titans
Warmaster: Physical Attack +15%, Attack Speed +5%
Highlander: Attack Speed +15%, Physical Attack +5%

there is no NS skill. they don't have souls of their own since they have to use the souls of others


Healers
Archer: STR, DEX, INT, CON +15%, HP/MP recovery +500%
Cleric: HP/MP recovery +1000%, STR, DEX, INT, CON +5%

Knights
Royal: Magic Defense +15%, Physical Defense +5%
Temple: Physical Defense +15%, Magic Defense +5%

Rogues
Assassin: Accuracy +15%, Evasion +5%
Ranger: Effect: Evasion +15%, Accuracy +5%

Sorcerers
Specialist: Critical +15%, Deadly +5%
Elementalist: Deadly +15%, Critical +5%

Mages
Wizard: Magic Attack +15%, Casting Speed +5%
Witch: Casting Speed +15%, Magic Attack +5%

Titans
Warmaster: Physical Attack +15%, Attack Speed +5%
Highlander: Attack Speed +15%, Physical Attack +5%

there is no NS skill. they don't have souls of their own since they have to use the souls of others

War Master and Highlander Skill

to learn the skill requirements to:

1 Certificate of the Master
Akan skill book for the character class
400 SP

The war masters of war soul Skill Master:

Is an active buff of your attack and attack speed
increased is stationary in the radius of the vaunted weapon.


Higlanderskill the soul of the Highlanders:

Is just like the war a master skill increases the active buff your attack and attack speed, and while stationary in the radius of the vaunted weapon.

Skill Information:

Effect: 1
Duration: 360 seconds
Cooldown: 600 seconds
Mana cost: 168 MP

Temple and Royal Knight Skills

to learn the skill requirements to:

1 Certificate of the Master
Akan a skill book for the character class plays
450 SP

The Royal Knight Royal Knight of the soul Skill:

Is an increase of the active buff your defense, and while stationary in the radius of the vaunted weapon.


The soul of the Templars Templar Skill:

Is just like when a Royal Knight Skill increases the active buff your defense, and while stationary in the radius of the vaunted weapon.


Skill Information:

Effect: 1
Range: 2.0
Cooldown: 600 seconds
Mana cost: 224 MP | 211 MP

Additional Skills Treasure:

Mirror Shield:

Skill Information:
Active Selbstbuff



Additional Skill King Ritter:

Wall of Blades:

Skill Information:
Active attack skill

Archer and Cleric Skills


to learn the skill requirements to:

1 Certificate of the Master
Akan a skill book for the character class plays
450 SP

The Archer skill: Soul of the Archer:

Is an active skill that increases every stat points and regeneration for some time in the radius of the vaunted weapon.



Skill: Blessed arrow:

Requirements:

Trainable at 40 Charlevel
maximum level: 3

It is an active skill, the allies for a while HP and MP increases proportionally. The higher the skill level, the greater impact and duration.


TheCleric Skill: Soul of the Cleric:

Is an active skill that increases every stat points and regeneration for some time in the radius of the vaunted weapon.



The Cleric Skill: Mana Boost:

Requirements:

From skillbar Charlevel 50th
maximum level: 3

With the push Cleric Mana Mana is in a position to fill.




The Cleric Skill: priest blessing:

Requirements:

Trainable at level 32
maximum level: 6

Active skill with which the EXP and SP gain all party members be increased for some time.

Elementalist and specialist skills

New Elementaristenskills:
Water Spirit strengthen 2 (Passive Skill)

Prerequisite:

a. Level 1:
Required Level: 60
Required skill points: 240

b. Level 2
Required Level: 75
Required skill points: 375

c. Level 3
Required Level: 90
Required skill points: 450

d. Level 4
Required Level: 105
Required skill points: 735

Total requirement:
1800 skill points

Effect:
The gain of the water spirit is a passive skill.
Permanently increases the magical attack, the physical defense
and the maximum HP of the Water Spirit.

Earth Spirit strengthen 2 (Passive Skill)

Prerequisite:

a. Level 1:
Required Level: 60
Required skill points: 240

b. Level 2
Required Level: 75
Required skill points: 375

c. Level 3
Required Level: 90
Required skill points: 450

d. Level 4
Required Level: 105
Required skill points: 735

Total requirement:
1800 skill points

Effect:
The gain of the Earth Spirit is a passive skill.
Permanently increases the magical attack, the physical defense
and the maximum HP of the earth spirit.

Wind Spirit strengthen 2 (Passive Skill)

Prerequisite:

a. Level 1:
Required Level: 60
Required skill points: 240

b. Level 2
Required Level: 75
Required skill points: 375

c. Level 3
Required Level: 90
Required skill points: 450

d. Level 4
Required Level: 105
Required skill points: 735

Total requirement:
1800 skill points

Effect:
The gain of the Wind Spirit is a passive skill.
Permanently increases the magical attack, the physical defense
and the maximum HP of the Wind Spirit.

Fire Spirit strengthen 2 (Passive Skill)
Prerequisite:

a. Level 1:
Required Level: 60
Required skill points: 240

b. Level 2
Required Level: 75
Required skill points: 375

c. Level 3
Required Level: 90
Required skill points: 450

d. Level 4
Required Level: 105
Required skill points: 735

Total requirement:
1800 skill points

Effect:
The gain of the fire spirit is a passive skill.
Permanently increases the magical attack, the physical defense
and the maximum HP of the fire spirit.

Soul of the Elementalist (Active Skill)
Prerequisite:

Required Level: 90
Required skill points: 450
Items needed:
1) soul of the Elementalist skill book
This drops in Akantempel.

2) Certificate of the Master

Total requirement:
450 skill points
Effect:
The soul of the Elementalist is a buff to increase the critical and fatal results within the ancient power.
Duration of Effect: 360 seconds
Cooldown: 600 seconds
Mana cost: 323 per skill.
New specialist skills:
Water blessing (Active Skill)
Prerequisite:

a. Level 1:
Required Level: 50
Required skill points: 200
Mana cost: 160
Skill Duration: 600 seconds
Cooldown: 600 seconds

b. Level 2
Required Level: 80
Required skill points: 400
Mana cost: 217
Skill Duration: 1200 seconds
Cooldown: 600 seconds

c. Level 3
Required Level: 100
Required skill points: 600
Mana cost: 255
Skill Duration: 1800 seconds
Cooldown: 600 seconds

Effect:
The power of water increases the
Dodge, accuracy and the chance to deadly results.
The blessing can not be combined with the other blessings.

Total requirement:
1200 skill points

Erdsegen (Active Skill)
Prerequisite:

a. Level 1:
Required Level: 50
Required skill points: 200
Mana cost: 160
Skill Duration: 600 seconds
Cooldown: 600 seconds

b. Level 2
Required Level: 80
Required skill points: 400
Mana cost: 217
Skill Duration: 1200 seconds
Cooldown: 600 seconds

c. Level 3
Required Level: 100
Required skill points: 600
Mana cost: 255
Skill Duration: 1800 seconds
Cooldown: 600 seconds

Effect:
The power of the earth increases
Defense and maximum HP.
The blessing can not be combined with the other blessings.

Total requirement:
1200 skill points

Fire blessing (Active Skill)
Prerequisite:

a. Level 1:
Required Level: 50
Required skill points: 200
Mana cost: 160
Skill Duration: 600 seconds
Cooldown: 600 seconds

b. Level 2
Required Level: 80
Required skill points: 400
Mana cost: 217
Skill Duration: 1200 seconds
Cooldown: 600 seconds

c. Level 3
Required Level: 100
Required skill points: 600
Mana cost: 255
Skill Duration: 1800 seconds
Cooldown: 600 seconds

Effect:
The power of fire increases
Attack and the chance of critical hits.
The blessing can not be combined with the other blessings.

Total requirement:
1200 skill points

Wind blessing (Active Skill)
Prerequisite:

a. Level 1:
Required Level: 50
Required skill points: 200
Mana cost: 160
Skill Duration: 600 seconds
Cooldown: 600 seconds

b. Level 2
Required Level: 80
Required skill points: 400
Mana cost: 217
Skill Duration: 1200 seconds
Cooldown: 600 seconds

c. Level 3
Required Level: 100
Required skill points: 600
Mana cost: 255
Skill Duration: 1800 seconds
Cooldown: 600 seconds

Effect:
The force of the wind increases the speed of movement,
attack speed and casting speed.
The blessing can not be combined with the other blessings.

Total requirement:
1200 skill points

Soul of the specialists (Active Skill)
Prerequisite:

Required Level: 90
Required skill points: 450
Items needed:
1) Skill soul of the book specialists
This drops in Akantempel.

2) Certificate of the Master

Total requirement:
450 skill points

Effect:
The soul of the specialists is a buff to increase the critical and fatal results within the ancient power.
Duration of Effect: 360 seconds
Cooldown: 600 seconds
Mana cost: 267 per skill.

Wizard and witch skills

to learn the skill requirements to:

1 Certificate of the Master
Akan a skill book for the character class plays
450 SP

The Wizard skill: the soul Wizard:

Is an active buff of your magic attack and casting speed
increased is stationary in the radius of the vaunted weapon.


The Craft skill: Soul of the Witch:

Is just like the sorceress skill, an active buff that your magic attack and casting speed increases, and that the radius of the hospital summoned weapon.




Skill Information:

Effect: 1
Duration: 360 seconds
Cooldown: 600 seconds
Mana cost: 266 MP


The Craft skill: Parasite:

Requirements:

Level 1 to learn from Charlevel 45
maximum level: 4

An active skill that deals damage to the enemy, and raises the possibility arise that after his death in his circle parasites which attack the next opponent and then explode.



The Craft Skill: Great Sword:

Active Skill for slowing down the opponent. Compared to the "curse" is this an area-skill and thus strikes multiple enemies.

Assassin and Ranger skills

Assassin

"Trap set" (Active Skill)
Level 1 - Level 55
Level 2 - Level 75
Level 3 - level 95
Level 4 - Level 115

This skill is a mine (trap) designed. The mine exploded when touched by a mob, or after a maximum of 10 minutes. A maximum of three of these mines are laid. This skill is also applicable in PvP.

"Dagger litter" (Active Skill)

Required Level: 32

The assassin throws a dagger at high speed to the target.

"Soul of the assassin"

Required Level: 90
Items needed: - Skill book "Soul of the Assassin" (drop in Akantempel)
- Certificate of the Master

Effect: This is a Gruppenbuff, which evokes an ancient weapon called "ghostly dagger. Here, increases chance to dodge and accuracy by about 15%.

Duration of the buff: 6 minutes (During this time you can always go to the floating daggers to renew the buff effect duration is two-game minutes..)
Cool Down Time: 10 minutes

"Soul of the Ranger"

Required Level: 90
Items needed: - Skill book "Soul of the Ranger" (drop in Akan tempel)
- Certificate of the Master

Effect: This skill conjures the ancient power of the ghostly crossbow. This dodge and accuracy can be increased.

Duration of the buff: 6 minutes (During this time you can always hinrennen to the Ghostly crossbow to renew the buff effect duration is two-game minutes..)
Cool Down Time: 10 minutes

I took this info from the German LC site







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