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kenny676 |
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5fingers |
1. RE: Class Change
Jan 28 2009, 4:37 PM EST
Well you come to the right person now. lolThe dynamics of the game has changed since May 08. You can now go to Prokion Temple and get 5500 sp a kill now. Before you would sp on level 12 Sasquatch for 1425 sp which was a lot then. Then later on, you would sp on monsters your level for 1100 sp a kill. Now the tide has turned the other way now in my opinion. I was a RK and TK at Level 90. I thought that now the TK has come into its own. To me it seems the big thing is to survive getting hit. TK comes with defense bonuses which I think helps in the long run versus the RK dual weapons. Do not let the RK fool you either. The RK has one skill, I think double sword training or something like that, that for the horrendous sp of about 550, you get an extra 120 points extra a hit. Get serious, when you get to where i am hitting away from 2k - 6k a hit, 120 extra points is not even a tickle, lol. I notice also I do not have to use mana like the RK does either. That really helps. The RK has to hit with double and triple bash using that mana. TK gets the protection buff. Incidentally, READ my skills on the TK. The protection is a solo or party buff. The peeps and the description make it as a party buff. But then I double check everything as lot of players take the description at its word. But i prefer the TK now over RK. In the good ole days you needed RK to make the demon parties, in Eghea. I skipped eghea when make the TK now. You find the TK is the man now over RK. RK was good only for his concentration to "Conc" himself, rogues, and mages to ensure the snares would succeed. But again, this is my opinion now. Others will swear by RK, but forget, that as the game changes, so does the criteria for players. I give advice, but be adaptable as the game rules change. 2 out of 2 found this valuable. Do you? |